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r i 8 b i t p r o j e c t s -- m e n a c e
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This game was under development for Harlequin, based upon the Amiga original. It was not finished when the company closed, unfortunately the programmer became seriously ill and was unable to complete the project. It used a very clever software sprite system that was in a character mapped graphics mode. This created both parallax scrolling and many on screen independent moving objects (enemies).
Update: Andy Dickinson (one of the Plastron Team) has uncovered the source code to an early version of this game, its on the site and can be found on the downloads page...


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o & s t e v e ' s w e b s i t e